White Knight of the Light
Clyde finally got a helmet! And in order to express that he is a true 'White Knight of the Light' he put a frock over his cuirass, now almost locking like his friends, the white magi. Of course, the new title is not all about his appearance! Clyde actually started to learn a ranged magic attack, giving him that extra special over a pure swordsman.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing._The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level.
Information
| Advances from: | Knight of the Light |
| Advances to: | Bright White Knight of the Light |
| Cost: | 40 |
| HP: | 60 |
| Movement: | 6 |
| XP: | 100 |
| Level: | 3 |
| Alignment: | lawful |
| ID | White Knight of the Light |
| Abilities: | heals +4, inspire, inspire_1, inspire_2, inspire_3 |
Attacks (damage - count)
![]() | holy sword melee | 8 - 5 arcane | |
![]() | lightbeam ranged | 10 - 1 arcane | magical |
Resistances
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blade | 20% | ![]() |
pierce | 10% | |
|---|---|---|---|---|---|---|
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impact | 20% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 30% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
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Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |






















